App Development

Mobile App Development

Native-quality apps on every platform — engineered for performance, designed for retention, shipped at startup speed.

Users judge your app in the first ten seconds and uninstall in the first week. We build apps that open fast, feel native and earn their home-screen spot — whether that is cross-platform in React Native or Flutter, or fully native Swift and Kotlin.

Design and engineering run in the same sprint: interfaces are prototyped, tested against real flows and instrumented, so after launch you see exactly how users move through the product.

Most app budgets die in the gap between "works on my phone" and "works on the thousand phones your users actually own." We test on real devices across OS versions, handle the offline, low-battery and interrupted-session cases that reviews punish, and wire in crash reporting from the first build — because a 4.8-star average is an engineering outcome, not a marketing one.

The backend is part of the app. Push notifications, authentication, payments and sync all need server-side work that app-only shops leave as "your problem" — we build the APIs and infrastructure alongside the app, so one team is accountable for the whole experience from tap to database and back.

What's included

iOS Development

Swift, SwiftUI and UIKit apps built to Apple platform standards.

Android Development

Kotlin and Jetpack Compose apps that feel at home on every device.

Cross-Platform Apps

React Native and Flutter — one codebase, native feel, faster shipping.

App Modernization

Rescues, rewrites and performance overhauls of existing apps.

Launch & Store Optimization

App Store and Play Store submission, ASO and release management.

Technologies we reach for

  • Swift / SwiftUI
  • Kotlin / Compose
  • React Native
  • Flutter
  • TypeScript

Why teams choose us

One Team, Both Platforms

iOS and Android ship together — no coordination overhead between separate vendors.

Native Feel Everywhere

Platform conventions respected on each OS, whether the codebase is native or cross-platform.

Built for Retention

Onboarding, notifications and analytics designed around keeping users, not just acquiring them.

Store-Ready Delivery

We handle review guidelines, signing, submission and launch — end to end.

Industries we serve

  • Fintech
  • Healthcare
  • Retail & E-commerce
  • Fitness & Lifestyle
  • Logistics
  • Media

Case study · Consumer apps

Launching a consumer fitness app to both stores

8 wks MVP to store · 4.8★ Average rating · +60% D30 retention

Read the case study

From the blog

How we work

From concept to launch

01

Discovery & Strategy

Requirements gathering, technical feasibility and architecture planning — we define the fastest path to measurable outcomes.

02

Agile Development

Sprint-based design and engineering with continuous integration and daily communication. No bloat — rapid, transparent, iterative delivery.

03

Delivery & Support

Rigorous QA, smooth deployment, performance monitoring and ongoing maintenance — a product engineered to grow.

Frequently asked questions

How much does a mobile app cost?

A focused MVP typically runs $7k–$18k; full-featured products $18k–$54k. Cross-platform builds reduce cost when both stores matter. Every quote is fixed and itemized.

Native or cross-platform — which should I choose?

Cross-platform (React Native/Flutter) wins for most business apps: one codebase, faster shipping, ~90% native feel. We recommend fully native when you need heavy graphics, deep hardware access or platform-first UX.

How long until my app is in the stores?

MVPs typically reach the stores in 8–12 weeks including review. We handle submission, signing and compliance for both Apple and Google.

Do you maintain apps after launch?

Yes — OS updates, device compatibility, crash monitoring and feature iterations under a monthly retainer sized to your roadmap.

I have an idea but no specification — can we still start?

That is the normal starting point. Discovery turns the idea into a scoped feature list, user flows and a clickable prototype before any engineering spend — so the first real money you commit is against something you have already seen and adjusted.

What if Apple or Google rejects the app?

Rejections are almost always predictable — guideline conflicts, permission handling, payment rules — so we design against the review guidelines from the start and handle any review round-trips ourselves as part of the launch, not as a change request.

Can you take over an app another company built?

Yes. We start with a code and infrastructure audit to find out what you actually have, stabilize crashes and update the toolchain first, then resume feature work. If the honest answer is that a rebuild is cheaper than a rescue, we will show you that math before you spend.

Ready to talk mobile apps?

Tell us what you're building. If it ships software, we can help.